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PowerupsPowerupsBy Dave470003
What are powerups? Powerups are special bonuses that drop from shattered bricks. Powerups are only dropped from regular bricks, they are not dropped by mineral bricks, ferrous congolmerates, steel blocks etc. When caught, they can help (or hinder) your gameplay in various ways. Powerups are very common in each level, and although they all have different effects, there are only 5 out of 25 powerups that really hinder you.
Poweups either effect the bricks, the ball or the envelope, and it is important to know which ones affect what, as many powerups tend to cancel each other out. For instance, a [V] powerup would take the place of a [Y] powerup, as they both affect the ball, so you would not end up getting an electified ball getting faster towards the top of the screen. But an [A] powerup and a [V] powerup could take place together, as the [A] powerup affects the envelope, whilst the [V] powerup affects the ball.
Types of powerups There are 25 different types of powerup, each of them beginning with a different letter of the alphabet (except U): Note: The % chance of getting a powerup per level is very approximate
Attraction Helpful powerup Fairly commonly found (10% chance per level [10% c/l]) Affects Envelope To use: hold down left mouse button (or Ctrl key) Effect: When activated, the ball is attracted to the envelope. This is negated as soon as the player stops holding the button, or when the envelope runs out of charge. Useful Situations: If the ball is at the top of the screen, you can hold down the button, and the ball will power through the bricks to get to the envelope Beware of: The ball does not change direction instantaneously; it swerves round quickly and then goes for the bat. This means it might not always hit the bricks you want it to. Also, if held down too long, the ball can lose control when it is repeatedly hitting the bat, and may swerve off and lose you a life.
Boost Unhelpful powerup Rarely found (5% c/l) Affects Bricks To use: Automatic use Effect: Increases the armour of the bricks and conglomerates by 1. This means, in effect, that it takes 1 extra hit to break each brick. Useful Situations: When you want to spend lots of time on a certain level.... seriously is this one good at all? Yes, but only when you want to give your drone(s) more time to convert sentinels and/or collect minerals. Beware of: This!
Control Helpful powerup Commonly found (50% c/l) Affects Envelope To use: Automatic use Effect: Lets the ball stick to the envelope for a short amount of time, so that the player has more power to decide where to aim it at. Unlike other powerups which affect bats, this effect does not run out or have to be recharged. It is permament until another powerup is gained or until the envelop is destroyed. Useful Situations: Tricky aiming can be simplified by this powerup. Also, more control can be excecuted on fast-moving balls, as these can be easily 'controlled'. The delay before the ball is automatically launched is useful for charging your auto-javelin, or for giving your drones time to dismantle sentinels. Beware of: The ball is launched if you try to push it off the screen while stuck to the envelope, and the ball will eventually get launched without you clicking. Also, a 'halo' ball (obtained by the [H] powerup) never gets stuck to the bat. Holding down the mouse button prevents the ball from sticking to the bat.
Diminuation Unhelpful powerup Fairly commonly found (33% c/l) Affects Envelope To use: Automatic use Effect: Very simple: shrinks the bat.
Extension Helpful powerup Commonly found (60% c/l) Affects Envelope To use: Automatic use Effect: Basically, the opposite of [D]; this enlarges the bat. Useful Situations: Pretty much any situation can be enriched by the help of an [E] powerup. Beware of: This bigger bat can make it much more difficult to dodge sentinels, nuts, or anything that shoots at you. Also, note that there is a maximum length the bat can be, so after about 3 [E] powerups, it becomes pretty useless.
Flame Helpful powerup Fairly commonly found (33% c/l) Affects Ball To use: Automatic use Effect: This adds '1' to the strength of the ball; in effect, this means that it breaks any brick in only half the hits it would normally take. A brick that would normally take four hits to break, for example, is only needed to be hit twice. Also, the speed of the ball is slightly decreased. Useful situations: There are many situations when this could be helpful. When you have got an accidental [B] powerup, a [F] powerup (in effect) negates the effect. When there are lots of conglomerates to destroy, this can be a valuable time saver. Also, the effect of the 'boosting' molecule is lessened by this powerup. Beware of: This powerup, obviously does not have any effect on bricks that take 1 hit to break. Additional Notes: A Flame Capsule can be bought from Merchants.
Glacial Helpful powerup (usually) Fairly uncommon (25% c/l) Affects Ball To use: Automatic use Effect: A [G] powerup has the unusual effect of destroying any bricks, but it takes two shots to do so. Any bricks destroyed with this powerup in play will not get their effects. Useful Situations: Comes in handy when many sentinels, nuts, conglomerates, etc. are around. Also can be quite useful to destroy 'unbreakable' bricks. Beware of: Destroys minerals without collecting them. Also, these can be very time consuming, annoying, and even unhelpful if you just have a level filled with normal bricks. Additional Notes: A Glacial Capsule can be bought from Merchants.
Halo Helpful powerup Fairly uncommon (20% c/l) Affects Ball To use: Automatic use Effect: This powerup allows your ball to travel through any brick when hit with your envelope. However, the ball becomes 'solid' again once it touches the top. Useful Situations: can be very useful when there are lots of bricks, as the ball has to work its way down through the bricks to the envelope. It can also be used to avoid sentinels that may be lurking at the bottom of the level. Beware of: Your ball can easily be trapped. For instance, if there were three unbreakable bricks blocking off a top corner off of a level, your Halo ball could become trapped, with no way of getting out, or even dying. (If the Halo ball gets trapped, you may want to wait for auto-javelins to easily complete the level, one column at a time.) Also, this ball can become a hinderance at the end of a level, as when you are aiming the ball to get that last brick, you will find that the ball just passes straight through it. It is often easier just losing a life to get these few bricks.
Indigestion Unhelpful powerup Uncommon (10% c/l) Affects Bricks To use: Automatic use Effect: Creates an exta brick in all empty spaces adjacent to every single block remaining on the level. Useful Situations: You may get a useful powerup where the new bricks appear (not likely though) Early in the level, you may trap the ball at the top of the screen, (if you made a narrow path to the top, and the ball is already there as you catch the [I],) making it destroy many bricks before you need to catch it again.
Javelin Helpful powerup Fairly common (40% c/l) Affects Envelope To use: Move with mouse, click mouse button to activate (or wait for a few seconds for Automatic use) Effect: A [J] powerup temporarily enables your envelope to shoot a powerful laser beam once. This beam is sure to destroy everything in its path, however, it will only affect once column of bricks at a time. Therefore, this means that any other Envelope powerup will be kept. Useful Situations: It destroys everything, so therefore you should aim it at molecules, ferrous conglomerates, sentinels, etc. It will also conviniently provide a small channel for the ball to reach the top of the screen with. Also, whilst it destroys minerals, they are actually added to your overall mineral count. Beware of: It will go off by itself, if not manually used, so aim it carefully. Additional Notes: An automatic javelin powerup (called 'auto-javelin') will be obtianed when the ball has gone a long time without destroying any normal bricks. The time it takes for the auto-javelin to start to build up (you can see this happening buy the little circle where your cursor is) depends on how many normal bricks you have left in the level. (The smaller the number of bricks, the quicker it starts to build up.) The auto-javelin behaves just like a normal javelin.
Kamikaze Helpful powerup Extremely rare (.5% c/l) Affects Ball To use: Automatic use Effect: This powerup is considered by many players to be the most useful powerup in the game. The ball is automatically aimed at any normal bricks, destroying them without requiring any effort from the player. Useful Situations: When there are lots of normal bricks, or when you have very few lives left, a [K] poweup can come in handy as it destroys the bricks with minimum risk. Beware of: As the ball is only aimed at normal bricks, it can get trapped if there is a wall of unbreakable bricks. Also, as the ball is slightly out of control, it is possible that it could go off the screen when destroying bricks near the bottom of the level. Additional Notes: Levels with this powerup are marked on maps.
Laser Helpful Powerup Rare (15% c/l) Affects Envelope To use: Click the mouse button Effect: Shoots a laser from each end of the envelope, destroying a brick above it. Does not destroy steel bricks, deals regular damage to others, e.g. ferrous conglomerates. Needs to charge up and so you cannot fire constantly. Useful Situations: Anytime really =) Beware of: Laser beams will set off sentinels without destroying them. Sometimes it's easy to get distracted by lasering a huge area and consequently forget to catch the ball!
Multiball Helpful powerup Very Common (50% c/l) Affects Ball To use: Automatic Effect: This powerup will split all balls on the playing area into two. Useful Situations: Anything really if you want to get rid of bricks fast. Beware of: Can be difficult if many balls going very very fast. Also basically useless if collected while the ball is on the way down, as you're bound to lose one in the split. Becomes more helpful the more [E] powerups you have collected.
New Ball Helpful powerup Common (40% c/l) Affects Ball To use: Automatic Effect: This powerup creates one new ball sitting on the envelope, ready for you to use. Useful Situations: When you have a ball that is going really really fast. It's essentially as good as a safety because the new ball is just like getting a new life.
Opening Helpful powerup Rare (15% c/l) Affects Bricks To use: Automatic Effect: This powerup "opens" a gap in the middle of the playing field (and knocks the bricks towards the edges off) Helpful Situations: It's sometimes possible to trap your ball with this and then use the time to charge up loads of javelins and end the level that way. Aside from that it's always nice to remove up to 6 columns from the game in one powerup. Beware of: You will not receive the benefits from any mineral bricks, ? bricks etc that get pushed off the screen with this.
Provision Helpful powerup Very Rare (1.2% c/l [This is an exact number extracted from the Minemap]) Affects Envelope To use: Automatic Effect: Completely refills your missile capacity Useful Situations: When you're low on missiles. Levels with this powerup are marked on maps for if you are far from a merchant but in need of a missile refill. Beware of: Not anything really, except if you see it falling and you have lots of missiles you may as well try and use a few before getting it. Not worth going for if you have lots of missiles and good powerups in play.
Quasar Helpful powerup Rare (15% c/l) Affects Bricks To use: Automatic Effect: This powerup creates a black hole (or a quasar, whatever you want to call it) in the middle of the screen and will "suck" the surrounding bricks into it, destroying them. Useful Situations: When you have lots of bricks! Things to beware of: Do NOT let ? Bricks or Minerals get sucked in, because you will not get the benefits. Additional Notes: A Quasar Capsule can be bought from Merchants.
Regeneration Helpful powerup Rare (10% c/l) Affects Envelope To use: Click the mouse button Effect: This powerup causes your envelope to generate a new ball each time the red bar goes across the envelope. Basicly, a permanent [N] powerup as long as you don't lose all of your balls. Useful Situations: When ever you could use multiple balls. So, basically it's always useful. Beware of: The extra balls hitting any sentinels and/or guardians, which would make the level harder.
Safety Helpful powerup Rare (15% c/l) Affects Envelope To use: Simply grab it. Effect: Adds an extra life. Useful Situations: If you don't have many extra lives or have lost almost all of yours on a level, this can help you avoid losing. Beware of: If you have many useful powerups in play (Extensions, ball powerups, etc) It is best to stay on the envelope you're on and don't waste your current life on trying to get the Safety. Otherwise you will lose your powerups.
Transformation Helpful powerup Rare (15% c/l) Affects Envelope To use: Hold down the mouse button. Only works if there are special bricks on the level. Effect: Transforms abnormal bricks into regular bricks (Such as conglomerates, metal blocks, etc). Also collects any minerals on the stage. Useful Situations: If the level you are on has many conglomerates or metal bricks that are a pain, this will take care of them for you. Beware of: When using transformation, huge beams come out of your envelope and hit the brick. This will block your sight of the ball, so be careful when using it. Do not use on ? bricks either as you will lose the item inside.
U Powerup Currently nonexistant.
Volt Helpful powerup Uncommon (25% c/l) Affects Ball To use: Automatic Effect: Your ball becomes yellow and has sparks coming off of it. Any blocks nearby the ball will be electricuted. After enough electricution, the block will be destroyed. Additional Notes: A Volt Capsule can be bought from Merchants. A Volt Ball will instantly be destroyed if a death brick is in its electricution radius (the death brick won't even be destroyed). However, a volt ball will not set off sentinels or other special effect bricks, such as Jumpers. The Jumpers' "health" will be reduced and the triangles will turn red, but the jump effect will not be triggered. A Volt Ball can pass backwards through the one-way bricks and can instantly destroy a regenerator brick - passing straight through it (provided it has been fully electricuted before). Useful Situations: When you have lot of sentinels in level, because it can not activate them by any mean. But seriously, when is it useless? Beware of: When there's a death brick (
Whisky Unhelpful powerup Rare (10% c/l) Affects Ball To use: Automatic Effect: Your ball becomes yellow-ish and leaves trails of bubbles. Your ball's path wiggles and curves as if it was drunk. Useful Situations: Seriously... when is this useful? Beware of: Whisky-Drunk Drilling Balls
Xanax Helpful powerup Somewhat rare (20% c/l) Affects Ball To use: Automatic Effect: Your ball is slowed down. Useful Situations: When you want the ball to slow down Beware of: Right at the start if you get this, the ball will go extremely slow...
Yoyo Unhelpful Powerup Rare (10% c/l) Affects Ball To use: Automatic Effect: When your ball(s) are near the paddle, they slow down, and the farther away from the paddle they get, the faster they go. Useful Situations: With a super-fast ball, use [Y] and then if you use a capsule when the ball is near your paddle, it will be slow. Beware of: If you use a pre-bought capsule when the ball is far from your paddle, it will be very fast.
Zeal Unhelpful powerup Somewhat rare (20% c/l) Affects Ball To use: Automatic Effect: Your ball is speed up. Useful Situations: When the ball is going infurinatingly slow Beware of: Do NOT get if the ball is already going fast. No one wants a streak of light or a small comet as a playing ball. |
Comments (22)
Nukedoom said
at 3:21 am on May 16, 2008
Maybe we should have a color coding system. Like blue for rare and green for common power ups.
interguy1 said
at 11:53 pm on May 27, 2008
I say alphabetical makes the most sence. Anyone got a pic of the R powerup? I added the section about it, but I don't have a picture. Missing sections: S- Saftey, T- Transformation, V - Volt, W - Whisky, X - Xanax, Y- yo-yo, Z - zeal. Just for refrence for anyone else.
Snakeman said
at 12:32 am on May 30, 2008
Okay, well, I filled in the rest of the powerups. But I never got a few of them, so whoever knows them, fill them in. Then all that remains is pictures and we can all say that this page is complete!
ANS1 said
at 12:38 am on May 30, 2008
I fixed Yoyo, but [U] we probably will never know. There's a thread where people have been speculating what [U] may be.
http://www.alphabounce.com/forum/thread/34258
Fr4nk0 said
at 10:21 am on Jun 4, 2008
I just finished the page by filling in the remaining pictures.
pip31319 said
at 10:39 am on Jun 4, 2008
This page looks pretty good now :) good work everybody lol
Joozey said
at 2:45 am on Jun 10, 2008
Nice work :)
Lavos said
at 9:16 am on Jun 25, 2008
A couple things I've noticed, but don't want to add without confirmation:
-I believe Auto-javelins charge at a speed of exactly one second per remaining normal brick.
-[K] targets any brick, not just normal ones. After striking a brick, it targets a different one, regardless of whether it destroyed its target or if the brick it hit was actually its target in the first place.
If anyone can confirm these, that'd be great. Thanks =)
Joozey said
at 2:36 am on Jun 28, 2008
I'll watch out for it :)
Cort said
at 3:58 am on Aug 14, 2008
I think a Volt ball doesn't have the normal effect when hitting a brick. For example, I think it doesn't trigger Reducines. Anyone got more information than that?
If this is true, I think it's important to add to the powerup description.
Cort said
at 8:50 am on Aug 14, 2008
I just tested it again. Volt balls have in fact no effect on Reducines. No idea how the other Sentinels react.
(Just don't do what I do and free a regular ball with your Volt ball, or you're screwed... ;) )
Hrainian said
at 8:46 am on Sep 14, 2008
Should we talk about Unification from KadoKado here?
JohnAtMC said
at 2:48 am on Jan 16, 2009
I noticed this page seems to be complete, but it is still in the "Pages WIP (work in progress)" section of the FrontPage/Home Page.
JohnAtMC said
at 12:02 am on Mar 23, 2009
I just tried to add a way to scoll to a particular powerup, but it wouldn't save the <a name="letter"></a> codes. ;-(
So, I reverted back to the previous revision. (Now the image for the D won't appear.)
JohnAtMC said
at 7:48 am on May 17, 2009
I just checked this page for the first time since March, & the image for the D appears correctly. :-)
Ashvio said
at 1:58 am on Jul 11, 2009
i just added an approximate % chance per level of getting the powerups. please edit this and improve it if you can =)
JohnAtMC said
at 11:58 am on Jul 11, 2009
I corrected some typos, and improved the wording of the "Beware of" note for Regeneration.
laurentiu_victor2001@... said
at 9:17 am on Aug 22, 2009
am gasit un K la [132][30]
JohnAtMC said
at 5:48 am on Oct 19, 2009
When I started to edit this page just now, a note appeared, (above the editing area,) saying that since this page is larger than 50KB, it recommends splitting the page into 2 pages.
If anyone thinks it would be ok to split it, I'd suggest splitting it into A-M & N-Z, and putting the "What are powerups?" section on both pages.
LayzAyzn said
at 4:18 am on Oct 24, 2009
I think that splitting it like that would not be visually pleasing. Perhaps omitting information such as: color, whether it's a helpful or unhelpful power-up [it should be objective], , and how common it is is unnecessary. The power-ups are mostly distinguished by their name/first-letter.
JohnAtMC said
at 9:59 am on Oct 24, 2009
"I think that splitting it like that would not be visually pleasing."
I agree. I just mentioned it because of the note I mentioned in my last comment.
"Perhaps omitting information such as: color, whether it's a helpful or unhelpful power-up [it should be objective], , and how common it is is unnecessary."
I agree about color, especially because the powerups' images are right above the corresponding name. But, I think we should keep the other parts you mentioned.
LayzAyzn said
at 12:09 am on Oct 27, 2009
Regarding how common it is:
It just seems unnecessary to note as players have no control over it, and they will eventually realize power-ups' rarity on their own.
Regarding helpfulness:
The effect already explains it enough, in my opinion. For example, Glacial says "Helpful powerup (usually)". However, Glacial's description has enough detail to cover that the fact that it is 'usually helpful'.
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