Missiles (Item)

Page history last edited by LayzAyzn 1 wk ago

Missiles

By alexburlton 

 

 

Basic Description


Missiles are collected throughout the game and one can be launched by holding down the SPACE BAR. Missiles are one-use, but permanent upgrades to your missile capacity can be found at specific coordinates, shown on various third party maps that are available.

 

In total, there are 49 missiles available in the game. Three of these can be bought from merchants, the rest are found in the universe with the aid of the Missile Map or third-party information.

 

Usage


Holding down the space bar causes the envelope to turn on its side and launch a missile. The missile will travel straight upward and will explode on contact with the first brick it hits. Whilst your envelope is turning and firing you cannot catch the ball so you must be careful when timing your missile launch. Note that if you have AR-57 missiles or better, a missile striking the top of the screen will still explode and damage nearby bricks.

 

 

Missile Types


There are four types of missile available in alphabounce, each one getting progressively better:

 

  • Standard Missile 

Received upon completing the mission "Abandoned Missile". This missile is red in colour and will destroy one regular brick. In the case of ferrous conglomerates or other bricks which take multiple hits, it will count as one hit.

 

  • AR-57 Missile     

Received upon completing the mission "Nothing stops the AR-57". This missile is blue in colour and will destroy a 3x3 area. This missile still cannot destroy steel blocks and will still deal regular damage to ferrous conglomerates.

 

  • MAS-Z Missile    

Received upon completing the mission "MAS-Z and Antimatter". This missile is black in colour and, whilst retaining the destructive powers of the AR-57 missile, adds the ability to destroy any brick with one hit. This means ferrous conglomerates, no matter their thickness, will be instantly destroyed by this missile. Steel bricks and sentinels will also be destroyed.

 

  • AR-SRX Missile  

Received upon completing the mission "The Pink Crystal!". This missile is purple in colour and is only available to players who choose to stick with ESCorp. This missile retains the power of the MAS-Z missile, but increased power allows it to destroy a 5x5 area in one shot.

 

 

Associated Upgrades


There are three generic upgrades that contribute to your missile-firing capabilities, all of which are bought from merchants: 

 

  • Side Reactors                    

Increase the speed at which your envelope rotates when firing missiles, thus reducing the risk of missing the ball. 

  

  • Liquid Cooler                        

Increases the rate at which missiles are fired, so holding down the space bar means missiles can be fired rapidly. CAUTION: sometimes 2 missiles can be accidentally fired if you hold the space bar down too long! 

 

  • Perpetual Synthesis Motor   

Generates a new missile in your arsenal every time you reach a new square - handy when you're running low on missiles.

 

 

Refilling your missile capacity


Your missile capacity can be replenished via one of four ways:

 

  • Merchants offer a non-negotiable complete refill of your missile capacity, at 1 mineral per missile.

 

  • [P] powerup Is dropped occasionally in some levels, again refills missile capacity completely. It was deemed so helpful it can be found on many of the third-party maps which show the levels that may contain them. 

 

  • Missile bricks: Sometimes, missiles can be found in special missilebricks, these drop a missile during a level, filling your missile capacity by one. 

 

  • Perpetual Synthesis Motor mentioned above.

 

 

Missile Location


The following table lists each missile, the number that corresponds to it, and its coordinates. (The number is just for classification; it is not to suggest which order you should or is needed to acquire the missiles in.)

 

Missile # Coordinates
1 [-1][-2]
2 [-8][-1]
3 [8][-2]
4 [5][8]
5 [-10][-5]
6 [14][1]
7 [4][16]
8 [-17][11]
9 [13][-21]
10 [16][25]
11 [-34][-7]
12 [39][-14]
13 [-38][29]
14 [-33][-45]
15 [54][35]
16 [-21][-70]
17 [-20][80]
18 [56][-74]
19 [72][74]
20 [-29][111]
21 [-109][-65]
22 [131][48]
23 [-58][-142]
24 [166][21]
25 [-101][151]
26 [174][-94]
27 [147][155]
28 [-2][-231]
29 [-154][195]
30 [-33][-264]
31 [282][40]
32 [-297][66]
33 [259][-195]
34 [-158][307]
35 [-354][-93]
36 [380][-79]
37 [-344][255]
38 [-344][-265]
39 [182][-420]
40 [-10][483]
41  
42  
43  
44  
45  
46  

 

If you come upon a missile that has not been filled in, comment with the missile's coordinates (and its number if you remember it) and we will include it. 

Comments (3)

profile picture

Big Knight said

at 3:01 am on Nov 23, 2009

Hey LayzAyzn, your doing a great job adding and editing to the pages.

I have 2 additional missile sites listed in my database. I can not confirm the accuracy of them since I only recently started tracking when I got a new missile. Coords are [-21][70] and [-282][40]. No idea of missile number. Can anyone confirm these locations.

profile picture

LayzAyzn said

at 3:18 am on Nov 23, 2009

Neither of those are listed.

However, Missile #16 has its coordinates at [-21][-70] and Missile #31 has its coordinates at [282][40], so perhaps respectively forgot and added an extra negative sign.

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Big Knight said

at 4:15 am on Nov 23, 2009

That could be the case. I was concerned with the [-282][40] coordinates. Someday I will visit that area to see if I see anything. Of course, if there was a missile there, I could have picked it up already.

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